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About Varied / Professional Member Mitchell Van DuzerMale/United States Group :iconabscondiverse: Abscondiverse
 
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Sarafina Herself by iancjw
by iancjw

I disagree with Promethicon and Elder-Sun about the face. I think the ambiguity lends an atmosphere of mystique to the painting which i...

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So... I got tagged by :icongenisay:. XD I can't choose just one of my group, though. It may take a while before I have all of them finished.

Alexei by CheVD

Name: Alexei

Age: 20
Species: Echidna
Height: 4'4" / 132 cm
Birthday:  Day 342



Fact 1: Alexei was born and raised in Albion. His parents, Andrei and Maia-Me, were both respected scientists, although his mother gave up her scientific pursuits when he was born to look after him permanently. A few years later, Alexei's younger sister Anna-Re was born.

Fact 2: From a young age, Alexei showed an interest and innate talent for creative writing and visual art. Anna-Re (and to a lesser extent, Maia-Me) encouraged these talents; Andrei, however, felt himself on the verge of a breakthrough in his field of Chaos energy studies, and was insistent on grooming Alexei to follow in his footsteps as a scientist to preserve his legacy. As a result of his father's tutelage, Alexei gained advanced knowledge of engineering and computer programming, which were instrumental to Alexei developing his skills as a hacker.

Fact 3: When Alexei was 16, he secretly hacked one of Robotnik's communications satellites and met Dodge, who lived on the other side of Mobius in Kawa Crossing. Alexei and Dodge became fast friends, each showing off their artwork to the other and discussing-- Alexei with his drawings and paintings, and Dodge with his photography. Eventually Andrei caught Alexei having a conversation with Dodge and pulled the plug, livid with his son that he had accessed Robotnik's system and potentially endangered Albion. The consequent argument between Alexei and Andrei ended with Alexei moving away from his family to build a new studio in Mercia.

Fact 4: Alexei wasn't in his new studio in Mercia very long-- he built himself a new computer console and once more hacked into Robotnik's network to speak with Dodge, but this time he wasn't careful enough and Robotnik became aware of his presence. When a squad of Robotnik's Robians descended on the studio and burned it to the ground (along with all of Alexei's art inside), Alexei just barely escaped. He spent the next three days running and hiding from the Robians in the Mercian forest. Rain-soaked, hungry, sleep-deprived, and drained physically and emotionally, he finally collapsed at the end of the third day, expecting to not survive the night.

Fact 5: When Alexei awoke, he found that he had been rescued by Julienne. Realizing Mercia was no longer safe for either of them, they paired up and set out for Soleanna together. Although not referred to as such at the time, this was the humble beginning of Team Muse.

Fact 6: After four years and many adventures traveling around Mobius with his friends, Alexei returned with them to Albion to visit his family. Unfortunately, he received a horrible shock-- by that point, Albion had already been leveled by Eggman with Dr. Finitevus's help (as detailed in Archie StH issue #182), as well as depopulated by Thrash the Tasmanian devil (as seen in the "Endangered Species" arc, issues #243-246). The team ran into Haydrian Bluu [Genisay], who had been stranded on the island by a storm, and together they escaped the packs of feral Tasmanian devil dogs which had been left behind by Thrash. Alexei later learned that, though his mother and sister had been among the echidnas abducted by Thrash, his father had not been in Albion at the time and thus had not been abducted.

Fact 7: When Team Muse was in Albion, Vina came across a locket that Alexei had given to Anna-Re for her 14th birthday-- the final birthday of hers for which Alexei had been present. Alexei now carries that locket with him wherever he goes; it's one of the most treasured items he has.

Fact 8: Personality-wise, Alexei is an INFP-- articulate, idealistic, generally pretty laid-back unless and until something threatens him, his creative works, or especially his friends. He has a much more sarcastic sense of humor than the rest of the group, and being more flexible and grounded makes him a very stable leader.

Fact 9: In addition to being one of the group's two engineers, Alexei is also physically the strongest member of Team Muse, as well as a good climber.

Fact 10: Since meeting Julienne, Alexei has spent nearly all of the past four years traveling with his friends in Team Muse. The single major exception was a period of about two months after reuniting and reconciling with Andrei. During that period, he left Team Muse to help his father settle in a new home in the village of Merona (Haydrian's hometown in mainland Mercia).
Vina by CheVD

Name: Vina Chandradhwani

Age: 19
Species: Indian Treeshrew
Height: 4'2" / 127 cm
Birthday:  Day 344



Fact 1: Vina originates from the mountain village of Chandradhwani, in the Razi-- an isolationist Mobian kingdom in southern Yurashia. The village of Chandradhwani itself is a remarkable feat of engineering, with the city consisting entirely of a labyrinth of caverns, tunnels, scaffolds, bridges, stairways, ladders, and ornate structures carved out of opposing sheer cliff faces hundreds of feet above the floor of a river canyon. High winds and snow are common most of the year.

Fact 2: The naming convention in the Razi is generally to take the place of one's birth as a surname, and to never change it, even in marriage. Hence, Vina's surname being Chandradhwani as well.

Fact 3: In the culture of the Razi, Vina is considered a zeedha (a concept roughly equivalent to the real-life Hindu concept of a siddha). Zeedhas are Mobians who possess supernatural powers-- abilities outside the realm of what is considered normal for each individual species. Vina's abilities, which she has exhibited since she was a young girl, include levitation and third eye sight-- which means that, when she closes her eyes and concentrates, she can see in infrared and night vision, as well as seeing into the past, future, or the present in another location. Her abilities, however impressive they may be, are not without their limits; it takes her a tremendous amount of focus and energy to see beyond about two months into the past or future, and past that time constraint, her vision begins to blur substantially. At about two years in either direction, she is to the point that she can no longer see anything. Vina can only access her zeedha powers while wearing her cyan bindi jewel headdress, which is a family heirloom given to her by her grandmother when she was 8 years old.

Fact 4: Vina's parents, Ravi and Roshana, both died when she was very young-- too young to have many memories of either of them. For much of her childhood, she was raised by her maternal grandmother Shaila. When Shaila died, seemingly of old age, she was adopted by the town priest, Bhrotra Kalatra, and raised to be his protégée. It was under Kalatra that she received the focus training necessary to use her abilities to their full extent-- for her master's benefit, of course.

Fact 5: At 19, Vina is the youngest of the five members of Team Muse, and their resident musical prodigy. She is considered a virtuoso with her sitar, and talented with many other instruments as well.

Fact 6: Vina was also the final member of the five to join the group. During the group's excursion into the mountains along the southern reaches of the Dragon Kingdom, when the group met Neve the snow leopard [mandy-kun] for the first time and took her on as a guide, they all stumbled into the village of Chandradhwani, which they mistakenly thought at first was completely abandoned. Vina had seen the group coming, and had been instructed by Kalatra to ensure that the foreigners had no ill intent. After saving Alexei's life, Vina let slip that she was secretly aware that Kalatra had been responsible for her grandmother's death, with the intention of exploiting her for her zeedha powers. The rest of the group, horrified to hear how she had been forced to submit to Kalatra's bidding, decided to liberate her, and in the ensuing fight against the priest, they prevailed.

Fact 7: One of the main reasons that Vina had not rebelled against Kalatra until meeting Team Muse is due to the social structure of the Razi. Much like real-life India, the Razi has a rigid caste system-- although the Razi's caste system is based on species. Kalatra, a pit viper, was considered a member of the Baramah priest caste-- the second-highest class in the system, comprised entirely of snakes. By comparison, Vina (and most of her friends) fall into the Sodarah caste, the lowest rung on the social ladder, simply by virtue of being small mammal species. Until Team Muse's arrival, Vina found it entirely inconceivable to disobey Kalatra due to his higher status.

Fact 8: Interestingly, at least two of Vina's friends-- Dodge and Neve-- are considered by Razi culture to be in a caste above her: the Vhayazah caste, or merchants. This caste is reserved for birds, small reptiles aside from snakes, and medium-sized mammals (which includes lynxes and leopards). As Vina has traveled with her friends and worked to become less rigidly bound to the caste system with which she was raised, her treatment of Dodge in particular has been one of the most visible signs of her progression. As a sign of reverence, she used to refer to him constantly as "Mr. Dodge" and tend to want to avoid eye contact with him, much to his bemusement. She's gotten much better about the eye contact, but "Mr. Dodge" still occasionally slips out now and then.

Fact 9: During the group's visit to Albion, when they encountered Haydrian, it was discovered that Vina's bindi jewel was in fact a shard of a Chaos Emerald, which explained why the headdress would be so instrumental in her ability to use her zeedha powers. It would not be discovered until much later that the specific powers which manifested for Vina actually depend on the color of the Chaos Emerald being tapped-- i.e., it is only with a cyan Emerald that Vina can use her third eye sight.

Fact 10: As you might infer from fact 9, Vina is also the only member of Team Muse (or any of my characters so far) to actually have a Super form. However, details about Vina's Super form are still, as of yet, shrouded in mystery-- it has yet to be unlocked, and neither she nor any of her friends even know that she has one at this point.

More to come!
  • Mood: Content
  • Listening to: "Subterranean" - Foo Fighters
  • Playing: Sonic Dash
It's been waaay too long since my last actual journal entry, when I posted how things were going for me. I figured my birthday was as good a time as any to update. XP

So, yeah. I'm 29 now. Whee.

Of course, the big thing for me in the past couple of months has been adjusting to my new life back in the US-- Bellingham, Washington, to be specific. On a personal level here, things have actually been pretty great. My new place is almost twice as large as my old one in Vancouver, and in addition to the standard kitchen, living room, bedroom and bath, I now also finally have an entire room for a dedicated art studio! Not only is the place more spacious, but it's in a decent, quiet neighborhood, and rent is over $100 cheaper than I was paying in Vancouver. Life in Bellingham in general is more peaceful and cheaper-- on average, $2 less per gallon for gas, and about $40 less spent on groceries every week (not to mention grocery shopping is a breeze now because I live right next door to an Albertson's). And I got back a ton of stuff about the US that I really missed living in Canada, like [adult swim] and decent KFC! XD

I was pleasantly surprised, upon arriving here, to find that Bellingham's art scene is pretty vibrant-- in some ways, I'd say it's actually healthier than Vancouver's. They've got a monthly Downtown Art Walk here, on the first Friday night of every month, where all the galleries and participating shops and restaurants have open houses to showcase local art. I've already managed to get myself exhibited at two different local places, with more avenues currently being explored.

I also landed myself a seasonal job at Macy's as a merchandising assistant, which sort of precludes me from going back to Florida to spend Christmas this year with the family. I'm a little bummed about that, but the pay is pretty decent, the work is okay, and I'm expanding my résumé. Hours are generally on the really early side, which I don't mind that much, because I don't have a lot of contact with customers. The exception was my 1AM-9AM shift on Black Friday, which-- yeah, I'm not going to lie, that was kind of rough. And it was only my second shift on the job. XP

I'm really ready for 2014 to end, though. On a personal level things haven't been too bad, but otherwise this has been a really depressing year, with ill-fated Malaysian planes and invasions in Ukraine and ISIS and Ebola and Republicans and race riots and losing Robin Williams. And TV sucks (except for HBO). And music sucks. And most of the new movies suck. I think maybe I ought to force myself to unplug from the internet and TV occasionally, because I've been really sensitive lately to how horribly ugly and negative the 24-hour cable news and online trolls have become.

So, that's about it for what's been happening in my world. I've been reorganizing my life, and I've been here long enough to come to the conclusion that moving to Bellingham was absolutely for the best. And my social life still pretty much hinges on the Absconders at this point-- that hasn't really changed. But, we'll see what the road ahead has in store for me next year.

Hopefully the news will be a little less dismal too.
Vox Populi by CheVD
Vox Populi
I've been working with technology as the primary focus of my fine art practice for nearly five years now, and this is a piece I know I would've had to do eventually in some capacity. It was inevitable. The specific subject of this painting just plays far too much of a role in our everyday interactions with technology for me to pass it over forever.

I'm talking, of course, about the internet's unfortunate habit of promoting ignorant and inflammatory discourse.

The internet, by its very design, is the perfect place for people to unload their unfiltered expression. In most cases, there's a cloak of anonymity to what we say online, which creates a heightened sense of security that nothing we say or do will have real-world consequences. Usually, that's an illusion-- but only in rare instances does it seem to catch up with the people who post things like this. The internet gives the loudest and most provocative among us a microphone and a soapbox, where once they would not be taken seriously. The internet also allows people to broadcast trivial minutiae and impulsive musings much more easily as well, where once these things were usually unspoken. The result is that... well... the internet has a reputation now for being a digital archive of belligerent polemic, stupidity, faux pas and pornography. Usually in comments sections and web forums.

So I decided to conduct an artistic experiment. I began actively seeking out and collecting instances of comments which typify this lack of restraint. I culled comments from Facebook, Twitter, YouTube, 4chan, Huffington Post, AOL News, reddit, and yes, deviantArt too. In every place I looked, it wasn't hard to find something demeaning, insulting, or thoughtless. Keep in mind, this painting isn't about political views, or religion, or taking any stance on any issue or any opinion. I found insulting comments directed at liberals, conservatives, Christians, Muslims, atheists, Americans, non-Americans, women, African Americans,  the LGBT community-- just about everybody could be offended by at least one of the comments on here. Some of the comments were tied to the Ebola scare in the US, or Gamergate, or the fallout from the shooting of Michael Brown. Several comments were devoted to insulting Obama. One comment was a profanity shot at Bono for U2's new album being included for free on the iPhone 6. After a while of sifting through the vitriol and ignorance, it all sort of blurred together. And that's the point of this painting: on the internet, when rhetoric and insults are ubiquitous, every comment is another brick in this enormous wall of indiscriminate outrage and banality. It's overwhelming. There are many times I've been tempted to contribute my voice to the mix, in the hopes of introducing some rationality and moderation, but in the end, the quieter, less confrontational people like me get shouted down, and we learn that making our views known to the world is not worth the drama. I can't tell you how many times I've seen a disrespectful remark on dA, spent an hour or so typing out a reasoned and respectful counterargument, and then decided not to post it after all-- not out of cowardice, but out of a sense of futility, and knowing that exposing myself to being flamed isn't going to actually solve anything (aside from perhaps the troublesome problem of my growing self-esteem). Moderation has a tendency to get drowned out on the net. And so the downward spiral continues, because there's no voice of reason to temper the shouters and the trolls and the flamers.

Once my collection of comments was large enough, I took a blank canvas and started forming them into one giant typography piece. In the initial stages of the painting, it looked a bit like one of Corita Kent's works-- but as it became layered with more and more comments, I realized it was starting to remind me much more of graffiti walls from Venice Beach. I wanted most of the comments to be only marginally intelligible; I'm not interested in giving any of these people an ideological signal boost. Moreover, I was hoping to turn the grotesqueries I found online into something aesthetically pleasing-- transmuting the ugliness into beauty. Some bursts of color, some appealing letterforms, some interesting composition. Something, anything, to allow me to exorcise the awful meaning from the words, and make them into a purely visual (and hopefully enjoyable) experience. 

I'm all for freedom of speech, even speech with which I strongly disagree-- but in my humble opinion, we gotta start being nicer to each other.
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16153AecECf100474D [Circuits] by CheVD
16153AecECf100474D [Circuits]
16153AecECf100474D [Circuits] (2014)
acrylic on wood panel, 6" x 6"

There's no huge concept behind this painting-- it's pretty much purely decorative. Last week I walked into my local art supply store, and I noticed they're accepting 6" x 6" pieces for a month-long community show. I figured it'd be a good opportunity to show off something in this town, and it also turned out to be an opportunity to experiment with some new iridescent paints. I wanted to do something still in the vein of the majority of my serious fine artwork, the bulk of which is themed around technology-- but for the purposes of this show, I figured it could be more about aesthetics than concept. So I did a circuitry design. I'm quite happy with how it turned out. Plus, I'll be getting a voucher at the store for participating.
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Shrike Rust by CheVD
Shrike Rust
Shrike Rust (Study in Entropic Mimesis) (2014)
acrylic on wood panel, 14" x 14"

This was an interesting painting to produce. I can't recall the last time the process for one of my artworks involved as much destruction as creation. This one certainly did-- deliberately putting pockmarks in the surface with a wrench and a hammer, sanding off the paint in between layering it on. I'm not sure if the photograph really does it justice, because those scars and abrasions are just as important as the colors themselves.

Ever since the days of Marcel Duchamp's Readymades, I think artists have had a unique fascination with the notion that there's some delineation between "art" and "not art". My understanding thus far was always that art is informed by intent-- the product of a willful intellect. As a self-interested artist, my philosophy has been that, regardless of the viewer's perspective, something is "art" when it demonstrates the presence of conscious effort on the part of an artist: a sunset isn't art, but a photograph or painting of one is; a snow shovel or unintelligible splatters of paint on a canvas or erotic photography can be art, if an artist makes the conscious effort to contextualize it as such. But in the process of creating this piece, I realized there's a blind spot in that philosophy, because on some level, it means that art inherently implies artifice. The simulacra hanging in the gallery is art, but the real thing in the real world is not. And that means that there are some things which artists can inherently never realize.

Take decay, for example. Decay is a real governing principle of natural life-- one which, I'll admit, sort of scares me because my artwork and I are just as subject to it as everyone and everything else. Entropy rots the organic and grinds down the inorganic. An artist like Robert Smithson can understand entropy, and build it into his practice, and take credit for it-- but its mechanics are ultimately not within our limited realm of control. Other factors are involved-- time, gravity, pressure, temperature, the elements, the intervention of other living beings, human or not, for which "aesthetic impact" may not be a consideration. There is a fundamental difference between an item that has been damaged through natural wear or neglect, and an item that has been damaged because some self-important idiot deliberately took a wrench and sandpaper to it in the name of "art"-- the former is real, and the latter is an illusion.

So I'm an illusionist. And confronted with the revelation that what I do is tantamount to magic tricks involving static two-dimensional surfaces instead of playing cards and impossible escapes-- the only reaction that makes logical sense to me as someone interested in art as a vehicle of personal growth is to be less concerned about how "real" the tricks seem to the audience, and more interested in how close to real they actually are. I understand that's a pretty subtle distinction, but take it from me-- the subject of entropy haunts a really dark corner of my psyche. It's pretty sobering to be saddled with a memento mori that won't go away-- not just for my mind and body and soul, but for my entire life's impact. None of it can possibly last forever. If I'm supposed to be some sort of intellectual magician, then this is me performing a trick in actual defiance of death.
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So... I got tagged by :icongenisay:. XD I can't choose just one of my group, though. It may take a while before I have all of them finished.

Alexei by CheVD

Name: Alexei

Age: 20
Species: Echidna
Height: 4'4" / 132 cm
Birthday:  Day 342



Fact 1: Alexei was born and raised in Albion. His parents, Andrei and Maia-Me, were both respected scientists, although his mother gave up her scientific pursuits when he was born to look after him permanently. A few years later, Alexei's younger sister Anna-Re was born.

Fact 2: From a young age, Alexei showed an interest and innate talent for creative writing and visual art. Anna-Re (and to a lesser extent, Maia-Me) encouraged these talents; Andrei, however, felt himself on the verge of a breakthrough in his field of Chaos energy studies, and was insistent on grooming Alexei to follow in his footsteps as a scientist to preserve his legacy. As a result of his father's tutelage, Alexei gained advanced knowledge of engineering and computer programming, which were instrumental to Alexei developing his skills as a hacker.

Fact 3: When Alexei was 16, he secretly hacked one of Robotnik's communications satellites and met Dodge, who lived on the other side of Mobius in Kawa Crossing. Alexei and Dodge became fast friends, each showing off their artwork to the other and discussing-- Alexei with his drawings and paintings, and Dodge with his photography. Eventually Andrei caught Alexei having a conversation with Dodge and pulled the plug, livid with his son that he had accessed Robotnik's system and potentially endangered Albion. The consequent argument between Alexei and Andrei ended with Alexei moving away from his family to build a new studio in Mercia.

Fact 4: Alexei wasn't in his new studio in Mercia very long-- he built himself a new computer console and once more hacked into Robotnik's network to speak with Dodge, but this time he wasn't careful enough and Robotnik became aware of his presence. When a squad of Robotnik's Robians descended on the studio and burned it to the ground (along with all of Alexei's art inside), Alexei just barely escaped. He spent the next three days running and hiding from the Robians in the Mercian forest. Rain-soaked, hungry, sleep-deprived, and drained physically and emotionally, he finally collapsed at the end of the third day, expecting to not survive the night.

Fact 5: When Alexei awoke, he found that he had been rescued by Julienne. Realizing Mercia was no longer safe for either of them, they paired up and set out for Soleanna together. Although not referred to as such at the time, this was the humble beginning of Team Muse.

Fact 6: After four years and many adventures traveling around Mobius with his friends, Alexei returned with them to Albion to visit his family. Unfortunately, he received a horrible shock-- by that point, Albion had already been leveled by Eggman with Dr. Finitevus's help (as detailed in Archie StH issue #182), as well as depopulated by Thrash the Tasmanian devil (as seen in the "Endangered Species" arc, issues #243-246). The team ran into Haydrian Bluu [Genisay], who had been stranded on the island by a storm, and together they escaped the packs of feral Tasmanian devil dogs which had been left behind by Thrash. Alexei later learned that, though his mother and sister had been among the echidnas abducted by Thrash, his father had not been in Albion at the time and thus had not been abducted.

Fact 7: When Team Muse was in Albion, Vina came across a locket that Alexei had given to Anna-Re for her 14th birthday-- the final birthday of hers for which Alexei had been present. Alexei now carries that locket with him wherever he goes; it's one of the most treasured items he has.

Fact 8: Personality-wise, Alexei is an INFP-- articulate, idealistic, generally pretty laid-back unless and until something threatens him, his creative works, or especially his friends. He has a much more sarcastic sense of humor than the rest of the group, and being more flexible and grounded makes him a very stable leader.

Fact 9: In addition to being one of the group's two engineers, Alexei is also physically the strongest member of Team Muse, as well as a good climber.

Fact 10: Since meeting Julienne, Alexei has spent nearly all of the past four years traveling with his friends in Team Muse. The single major exception was a period of about two months after reuniting and reconciling with Andrei. During that period, he left Team Muse to help his father settle in a new home in the village of Merona (Haydrian's hometown in mainland Mercia).
Vina by CheVD

Name: Vina Chandradhwani

Age: 19
Species: Indian Treeshrew
Height: 4'2" / 127 cm
Birthday:  Day 344



Fact 1: Vina originates from the mountain village of Chandradhwani, in the Razi-- an isolationist Mobian kingdom in southern Yurashia. The village of Chandradhwani itself is a remarkable feat of engineering, with the city consisting entirely of a labyrinth of caverns, tunnels, scaffolds, bridges, stairways, ladders, and ornate structures carved out of opposing sheer cliff faces hundreds of feet above the floor of a river canyon. High winds and snow are common most of the year.

Fact 2: The naming convention in the Razi is generally to take the place of one's birth as a surname, and to never change it, even in marriage. Hence, Vina's surname being Chandradhwani as well.

Fact 3: In the culture of the Razi, Vina is considered a zeedha (a concept roughly equivalent to the real-life Hindu concept of a siddha). Zeedhas are Mobians who possess supernatural powers-- abilities outside the realm of what is considered normal for each individual species. Vina's abilities, which she has exhibited since she was a young girl, include levitation and third eye sight-- which means that, when she closes her eyes and concentrates, she can see in infrared and night vision, as well as seeing into the past, future, or the present in another location. Her abilities, however impressive they may be, are not without their limits; it takes her a tremendous amount of focus and energy to see beyond about two months into the past or future, and past that time constraint, her vision begins to blur substantially. At about two years in either direction, she is to the point that she can no longer see anything. Vina can only access her zeedha powers while wearing her cyan bindi jewel headdress, which is a family heirloom given to her by her grandmother when she was 8 years old.

Fact 4: Vina's parents, Ravi and Roshana, both died when she was very young-- too young to have many memories of either of them. For much of her childhood, she was raised by her maternal grandmother Shaila. When Shaila died, seemingly of old age, she was adopted by the town priest, Bhrotra Kalatra, and raised to be his protégée. It was under Kalatra that she received the focus training necessary to use her abilities to their full extent-- for her master's benefit, of course.

Fact 5: At 19, Vina is the youngest of the five members of Team Muse, and their resident musical prodigy. She is considered a virtuoso with her sitar, and talented with many other instruments as well.

Fact 6: Vina was also the final member of the five to join the group. During the group's excursion into the mountains along the southern reaches of the Dragon Kingdom, when the group met Neve the snow leopard [mandy-kun] for the first time and took her on as a guide, they all stumbled into the village of Chandradhwani, which they mistakenly thought at first was completely abandoned. Vina had seen the group coming, and had been instructed by Kalatra to ensure that the foreigners had no ill intent. After saving Alexei's life, Vina let slip that she was secretly aware that Kalatra had been responsible for her grandmother's death, with the intention of exploiting her for her zeedha powers. The rest of the group, horrified to hear how she had been forced to submit to Kalatra's bidding, decided to liberate her, and in the ensuing fight against the priest, they prevailed.

Fact 7: One of the main reasons that Vina had not rebelled against Kalatra until meeting Team Muse is due to the social structure of the Razi. Much like real-life India, the Razi has a rigid caste system-- although the Razi's caste system is based on species. Kalatra, a pit viper, was considered a member of the Baramah priest caste-- the second-highest class in the system, comprised entirely of snakes. By comparison, Vina (and most of her friends) fall into the Sodarah caste, the lowest rung on the social ladder, simply by virtue of being small mammal species. Until Team Muse's arrival, Vina found it entirely inconceivable to disobey Kalatra due to his higher status.

Fact 8: Interestingly, at least two of Vina's friends-- Dodge and Neve-- are considered by Razi culture to be in a caste above her: the Vhayazah caste, or merchants. This caste is reserved for birds, small reptiles aside from snakes, and medium-sized mammals (which includes lynxes and leopards). As Vina has traveled with her friends and worked to become less rigidly bound to the caste system with which she was raised, her treatment of Dodge in particular has been one of the most visible signs of her progression. As a sign of reverence, she used to refer to him constantly as "Mr. Dodge" and tend to want to avoid eye contact with him, much to his bemusement. She's gotten much better about the eye contact, but "Mr. Dodge" still occasionally slips out now and then.

Fact 9: During the group's visit to Albion, when they encountered Haydrian, it was discovered that Vina's bindi jewel was in fact a shard of a Chaos Emerald, which explained why the headdress would be so instrumental in her ability to use her zeedha powers. It would not be discovered until much later that the specific powers which manifested for Vina actually depend on the color of the Chaos Emerald being tapped-- i.e., it is only with a cyan Emerald that Vina can use her third eye sight.

Fact 10: As you might infer from fact 9, Vina is also the only member of Team Muse (or any of my characters so far) to actually have a Super form. However, details about Vina's Super form are still, as of yet, shrouded in mystery-- it has yet to be unlocked, and neither she nor any of her friends even know that she has one at this point.

More to come!

deviantID

CheVD
Mitchell Van Duzer
Artist | Professional | Varied
United States
AKA: Che
Current Residence: Bellingham, Washington / Bradenton, Florida
Graduate, Emily Carr University of Art and Design (2010)
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:icontoranekohybrid:
toranekohybrid Featured By Owner Feb 14, 2014
Happy V day peeples by toranekohybrid
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:icondettythecat:
DettyTheCat Featured By Owner Jul 8, 2013
Look [link]
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:iconlitfuse55:
litfuse55 Featured By Owner May 7, 2013  Hobbyist General Artist
That you are an HTF fan...and then your politics...you get a watch...
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:icone-47:
E-47 Featured By Owner May 7, 2013  Hobbyist General Artist
you should ask for one of these cakes in your next birthday ;P
[link]
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:icone-47:
E-47 Featured By Owner Mar 25, 2013  Hobbyist General Artist
heres a gift my friend [link]
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:iconjakidothefox:
JakidoTheFox Featured By Owner Mar 2, 2013
Can you watch me?
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:iconmarnodor:
Marnodor Featured By Owner Feb 18, 2013  Hobbyist Digital Artist
Oh man you're alive after all D:
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:iconviscious-speed:
Viscious-Speed Featured By Owner Feb 9, 2013   General Artist
Thanks for the faves!
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:iconrhodol1te:
RHODOL1TE Featured By Owner Dec 24, 2012  Student General Artist
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:iconsanyawaffles:
SanyaWaffles Featured By Owner Dec 9, 2012
*Plays happy birthday on a tuba*
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